using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna;
using Microsoft.Xna.Framework;

namespace MCGameEngine.Loader
{
    public class StaticObjectDescriptor
    {
        public string Model;

        public Vector3 Rotation;
        public Vector3 Position;
        public Vector3 Direction;
        public Vector3 Scale;
    }
}
